Comic media development to improve students' understanding of comparative concepts

https://doi.org/10.24042/djm.v5i1.11172

Dian Sartika, Soffil Widadah, Nurina Ayuningtyas

Abstract


Understanding mathematical material begins with reading, but there are still many students who need reading interest so that it will affect their ability to deal with problems. It is also important to learn mathematics using mathematics learning media. This will motivate students to read the material provided so that students can easily understand it. The purpose of this study is to explain the process and results of developing comics media for comparative material. The development of comic media on this comparison material is to improve students' understanding of the concept of comparison. The quality of this media development is seen from the aspects of validity, effectiveness, and practicality. This research is development research using five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. This research produces a mathematical comic comparison material. The results are: (1) based on the comic media quality assessment for experts, the average score is 4.28 and is included in the very valid classification, (2) based on the results of student learning tests, the media created is declared effective by solving test questions 95% with an average class score of 84.5 and included in the very effective classification, (3) based on the student response questionnaire, the comics media made were declared practical with a total average percentage of 97.2% which were included in the very practical classification. Thus the developed comics media can be used for learning mathematics comparative material.


Keywords


Pengembangan Media Pembelajaran, Komik, Materi Perbandingan

Full Text:

PDF

References


Adeliyanti, S., Suharto, & Hobri. (2018). Pengembangan e-comic matematika berbasis teknologi sebagai suplemen pembelajaran pada aplikasi fungsi kuadrat. Kadikma, 9(1), 123–130.

Daryanto. (2010). Media pembelajaran. Gava Media.

Djuanda. (2007). Pendidikan bahasa dan sastra indonesia di kelas tinggi. Upi Press.

Fahlevi, F. (2021). Kemendikbud: Tingkat literasi siswa indonesia di peringkat pisa masih rendah. Tribunnews.Con.

Hamalik. (1986). Media Pendidikan. Alumni.

Khabibah. (2006). Pengembangan model pembelajaran matematika dengan soal terbuka untuk meningkatkan kreativitas siswa sekolah dasar. Program Pascasarjana UNESA.

Ledoux, J. E. (2002). Memory and the brain. 62.

Nieveen. (1999). Prototyping to reach product quality. in jan van den akker et al. design ap-proaches and tools in education and training. Kluwer Academic.

Nuh, M. (2014). Matematika smp/mts kelas viii semester 2. Pusat Kurikulum dan Perbukuan, Balitbang, Kemdikbud.

Riduwan. (2010). Skala pengukuran variabel-variabel penelitian. Alfabeta.

Septy, L., Hartono, Y., Ilma, R., & Putri, I. (2015). Pengembangan media pembelajaran komik pada materi peluang di kelas viii. Jurnal Didaktik Matematika, 2(2), 16–26.

Team, O. (2011). Smart math (untuk kelas vii, viii, ix smp). CV. Putra Pratama.

Trimo. (1997). Media pendidikan. Depdikbud.

Widoyoko, E. P. (2009). Evaluasi program pembelajaran. Yogyakarta: Pustaka Pelajar.

Yunus. (2012). Pembelajaran bahasa berbasis pendidikan karakter. Refika Aditama.




DOI: https://doi.org/10.24042/djm.v5i1.11172

Article Metrics

Abstract views : 142 | PDF downloads : 64

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Desimal: Jurnal Matematika

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  Creative Commons License
Desimal: Jurnal Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.