Virtual Keyboard Design of Lampung Script Based on Android

Pratama Yuda Bagaskara, Meizano Ardhi Muhammad, Mardiana Mardiana, M Komarudin

Abstract


Lampung script fonts, in general, can only be used for typing on a computer system and have not been developed for typing on Android-based smartphones. Therefore, efforts to modernize and build typing using Lampung script for smartphone needs are very much needed on mobile phones so they can be used flexibly. This research makes a virtual keyboard / android keyboard application that can do typing using Lampung script. The virtual keyboard layout is designed by adopting several layouts found on the QWERTY keyboard by displaying all Aksara letters on one virtual keyboard display and grouping Aksara letters in a more attractive composition. To test the Lampung virtual keyboard script, the researchers used the usability testing method, namely aspects of effectiveness, efficiency, and user satisfaction, by 25 respondents. Through this test, an assessment of the effectiveness of the typing test on the success rate of respondents in doing the task was obtained, which was 75%. Evaluation of the typing efficiency aspect using time calculation gets the average result on the WPM score analysis, which is 34 WPM. This result is still below the average typing speed of people, which is 38 WPM. Testing on the aspect of user satisfaction using the system usability scale (SUS) method gets a SUS value of 76, and this result is included in the Acceptable/Good category Acceptable/Good so that users can type Lampung script through Android phones. The conclusion is that it can produce an optimal, efficient virtual keyboard layout and provide comfort for the user while using it with Android. It also could introduce the Lampung script to the younger generation.


Keywords


Android; Font; Lampung Script; Usability; Virtual keyboard

Full Text:

PDF

References


E. Hara, “Sistem Pengenalan Tulisan Tangan Aksara Lampung Dengan Metode Deteksi Tepi (Canny) Berbasis Jaringan Syaraf Tiruan Backpropagation,” Electr. J. Rekayasa dan Teknol. Elektro, vol. 10, no. 3, pp. 1–86, 2016.

H. A. Sholeh, Y. Mulyani, H. D. Septama, “Studi Perbandingan Pengenalan Karakter Aksara Lampung dengan Metode Deteksi Tepi Roberts dan Sobel”, Inovasi Pemb.-J. Kelitbangan, vol. 6, no. 3, pp. 261-271, 2018

R. M. Angga Kurnia, Desti Handayani, Muhamad Andre Wira A, “Aplikasi Pembelajaran Aksara Lampung Berbasis Android,” J. Karya Ilm. Mhs., vol. 4, no. 2, pp. 1–6, 2015.

R. Purnama, “Pengenalan Tulisan Tangan Aksara Lampung menggunakan Fitur Local Binary Pattern,” Universitas Lampung, 2018.

A. Restuningrat, “Font Aksara Lampung Untuk Persiapan Unicode,” Universitas Lampung, 2017.

F. A. Aprizal, “Perancangan Tata Letak Keyboard Aksara Lampung RaTaYa,” Universitas Lampung, 2019.

Mardiana, F. A. Arizal, M. A. Muhammad, Martinus, and G. P. Djausal, “Word Per Minute (WPM) Lampung Script Keyboard,” Tepian, vol. 1, no. 3. pp. 79–83, 2020. doi: 10.51967/tepian.v1i3.147.

N. Amalia, E. W. Hidayat, and. A. P. Aldya, “Pengenalan Aksara Sunda Menggunakan Metode Jaringan Saraf Tiruan Backpropagation dan Deteksi Tepi Canny”, CESS (J. of Computer Eng. System and Science), vol. 5, no. 1, 19-27, 2020

A. Shaikh, A. Kanade, M. Fernandes, and S. Chikhalthane, “Review of Virtual Keyboard,” Int. J. Eng. Tech., vol. 1, no. 5, pp. 75–79, 2015.

S. P. Shaji, L. Pius, M. S. P, T. Francis, V. B. K, V. Francis, “Virtual Keyboard,” Int. J. Eng. Comput. Sci., vol. 6, no. 3, pp. 2015–2018, 2017, doi: 10.18535/ijecs/v6i3.72.

R. de S. Gomide, L. F. B. Loja, R. P. Lemos, E. L. Flôres, F. R. Melo, and R. A. G. Teixeira, “A New Concept of Assistive Virtual Keyboards Based on A Systematic Review of Text Entry Optimization Techniques,” Rev. Bras. Eng. Biomed., vol. 32, no. 2, pp. 176–198, 2016, doi: 10.1590/2446-4740.01715.

T. Hagos, "Learn Android Studio 4: Efficient Java-Based Android Apps Development, Second Edi". Manila, National Capital Region, Philippines: Apress Media LLC, 2020. doi: 10.1007/978-1-4842-5937-5.

A. Marcus, "Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, Part I", Orlando, FL, USA: Springer, 2011.

D. Meilasari and M. N. Alfareza, “Analisis Usabilitas pada Situs Berita dengan Metode Usability Testing,” IENACO 2020, p. 359, 2020.

M. P. Puteri and H. Effendi, “Implementasi Metode RAD pada Website Service Guide ‘Tour Waterfall South Sumatera,’” J. Sisfokom (Sistem Inf. dan Komputer), vol. 7, no. 2, p. 130, 2018, doi: 10.32736/sisfokom.v7i2.570.

A. Ismail, S. A. S. A. Kadir, A. Aziz, M. Mokshin, and A. M. Lokman, “iTourism Travel Buddy Mobile Application,” Int. Conf. Next Gener. Mob. Appl. Serv. Technol., pp. 82–87, 2016, doi: 10.1109/NGMAST.2016.22.

S. Aswati and Y. Siagian, “Model Rapid Application Development dalam Rancang Bangun Sistem Informasi Pemasaran Rumah (Studi Kasus : Perum Perumnas Cabang Medan,” J. Sesindo, pp. 317–324, 2016.

F. Setyatama, “Rapid Application Development (RAD) Method for Developing Clinical Laboratory Information System (Case Study: Pt. Populer Sarana Medika),” J. Electr. Eng. Comput. Sci., vol. 3, no. 2, pp. 421–430, 2018.

A. Lawgali, “Traceability of Unified Modeling Language Diagrams from Use Case Maps,” Int. J. Softw. Eng. Appl., vol. 7, no. 6, pp. 89–100, 2016, doi: 10.5121/ijsea.2016.7607.

R. Delima, H. B. Santosa, and J. Purwadi, “Development of Dutatani Website Using Rapid Application Development,” Int. J. Informatian Technol. Electr. Eng., vol. 1, no. 2, pp. 36–44, 2017.

Marsitho, Pandai Berbahasa Lampung untuk Sekolah Dasar (SD) Kelas 3. Bandar Lampung: GUNUNG PESAGI, 2008.

Marsitho, Pandai Berbahasa Lampung Untuk Sekolah Dasar (SD) Kelas 5. Bandar Lampung: GUNUNG PESAGI, 2008.

Warsiyem, "Hanggum Nihan Bebahasa Lampung Kurikulum 13 Untuk SMP Kelas 9". Bandar Lampung: GUNUNG PESAGI, 2017

K. Palin, A. M. Feit, S. Kim, P. O. Kristensson, and A. Oulasvirta, “How do People Type on Mobile Devices? Observations from a Study with 37,000 Volunteers,” Proc. 21st Int. Conf. Human-Computer Interact. with Mob. Devices Serv. MobileHCI 2019, October, 2019, doi: 10.1145/3338286.3340120.

I. A. H.N, P. I. Nugroho, and R. Ferdiana, “Pengujian Usability Website Menggunakan System Usability Scale,” J. IPTEKKOM J. Ilmu Pengetah. Teknol. Inf., vol. 17, no. 1, p. 31, 2015, doi: 10.33164/iptekkom.17.1.2015.31-38.

A. Nioga, K. C. Brata, and L. Fanani, “Evaluasi Usability Aplikasi Mobile KAI Access Menggunakan Metode System Usability Scale (SUS) Dan Discovery Prototyping (Studi Kasus PT KAI ),” vol. 3, no. 2, pp. 1396–1402, 2019.

A. Bangor, P. T. Kortum, and J. T. Miller, "Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale", J. of Usability Studies, vol. 4, no. 3, pp. 114-123, 2009.

J. Brooke, “SUS: A Retrospective,” J. Usability Stud., vol. 8, no. 2, pp. 29-40, 2013.

F. Sujito, R. Arifudin, and F. Arini, “An Analysis of User Interface and User Experience Using System Usability Scale and GOMS Method”, JAIST, vol. 1, no. 1, pp. 65-73, Oct. 2019.

W. Welda, D. M. D. U. Putra, and A. M. Dirgayusari, “Usability Testing Website Dengan Menggunakan Metode System Usability Scale (Sus)s”, IJNSE, vol. 4, no. 3, pp. 152–161, Nov. 2020.

A. Bangor, T. Staff, P. Kortum, J. Miller, and T. Staff, “Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale,” J. Usability Stud., vol. 4, no. 3, pp. 114–123, 2009.




DOI: http://dx.doi.org/10.24042/ijecs.v2i1.11648

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License

International Journal of Electronics and Communications System (IJECS) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.