Design of Virtual Map Building Using Unity 3D with MDLC Method

Aristoteles Aristoteles, Amelia Jasmine, Yohana Tri Utami, Favorisen R Lumbanraja

Abstract


Lampung University does routine activities every new academic year for students, especially for new students college in the Faculty of Engineering, Introduction to Campus Life for New Students (PKKMB), one of the main agendas of PKKMB is introducing every building and public facilities in Civil Engineering, also every building and the room in it. The current state of the COVID-19 pandemic makes the University of Lampung conduct learning activities by network (online).The area and number of buildings' public facilities will be an issue for new students and visitors since it takes longer to find information, explore, and understand the layout of the building environment. To address these issues, there is a need for technology that fulfills the requirements of information, efficiency, and new methods in introducing a building to visitors. These problems are expected to be resolved by developing a virtual 3D map application for Building A, the Dean of the Faculty of Engineering, and Building B the architectural engineering. The Multimedia Development Life Cycle (MDLC) method was used to develop this application. The application testing in this research uses two types of testing namely Alpha and Beta testing with a black box scheme. Alpha testing results show that the app is compatible with Android OS 8.1 to 11.1 and smartphones with 5.45 to 6.4-inch displays. It requires at least 4GB to 8GB RAM According to the Beta Testing the application resulted in an outstanding 90.2% satisfaction rate. It can be concluded that the virtual 3D map application for Dean's Office Building A and Architecture Engineering Building B of the Faculty of Engineering at Lampung University functions effectively and is rated as "Very Good" based on the established criteria and index.

Keywords


3D Virtual MAP; Faculty of Engineering; MDLC; Unity 3D.

Full Text:

PDF

References


C. Di Mitri et al., “COVID-19 and Non-COVID-19 Pneumonia: A Comparison,” Ann. Med., vol. 53, no. 1, pp. 2321–2331, 2021, doi: 10.1080/07853890.2021.2010797.

R. F. Rahmat, Anthonius, M. A. Muchtar, A. Hizriadi, and M. F. Syahputra, “Virtual Reality Interactive Media for Universitas Sumatera Utara - A campus Introduction and Simulation,” J. Phys. Conf. Ser., vol. 978, no. 1, 2018, doi: 10.1088/1742-6596/978/1/012101.

H. H. Ghazala, I. M. Ibraheem, M. Lamees, and M. Haggag, “Structural Study Using 2D Modeling of The Potential Field Data and GIS Technique in Sohag Governorate and Its Surroundings, Upper Egypt,” NRIAG J. Astron. Geophys., vol. 7, no. 2, pp. 334–346, 2018, doi: 10.1016/j.nrjag.2018.05.008.

M. R. Anggara, D. Kurniawan, A. Ardiansyah, and A. R. Irawati, “Smart Village: Mobile-Based Community Reporting Application,” Int. J. Electron. Commun. Syst., vol. 2, no. 1, pp. 31–38, 2022.

P. Sintiya, “Rancangan Bangun Peta Virtual 3D Gedung K , Gedung H, Gedung I DAN Gedung R Fakultas Pertanian Universitas Lampung Menggunakan UNITY 3D,” Jan. 2023.

A. Nurwijayanti, Budiyono, and L. Fitriana, “Combining Google Sketchup and Ispring Suite 8: A Breakthrough to Develop Geometry Learning Media,” J. Math. Educ., vol. 10, no. 1, pp. 103–115, 2019, doi: 10.22342/jme.10.1.5380.103-116.

W. Bhirawa, “Penggunaan Google Sketch Up Software dalam Merancang Kopling Flens,” J. Teknol. Ind., vol. 4, no. 1, pp. 1–7, 2015.

H. W. C. Rizal Nur Ahmad, “Kelayakan Medi 3D SKETCUP dan Perangkat Pembelajaran pada Materi Detail Penulangan Balok dan Kolom,” J. Kaji. Pendidik. Tek. Bangunan, vol. 06, no. 3, pp. 1–13, 2020.

I. Buyuksalih, S. Bayburt, G. Buyuksalih, A. P. Baskaraca, H. Karim, and A. A. Rahman, “3D Modeling and Visualization Based on the Unity Game Engine - Advantages and Challenges,” ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci., vol. 4, no. 4W4, pp. 161–166, 2017, doi: 10.5194/isprs-annals-IV-4-W4-161-2017.

R. Imam and Q. M. Areeb, “Game Effect Based on Particle System in Unity 3D,” Acad. Lett., no. November, 2021, doi: 10.20935/al2447.

R. Gupta, R. Nawani, and V. P., “Virtual Reality Content Creation using Unity 3D and Blender,” Int. J. Comput. Appl., vol. 156, no. 3, pp. 8–12, 2016, doi: 10.5120/ijca2016912395.

S. Friston, C. Fan, J. Dobǒs, T. Scully, and A. Steed, “3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine,” Proc. - Web3D 2017 22nd Int. Conf. 3D Web Technol., Jun. 2017, doi: 10.1145/3055624.3075941.

J. Chen, P. Hu, and Z. Huang, Design and Realization of 3D Virtual Campus Roaming System Based on unity3D, vol. 905, no. 152. Springer International Publishing, 2020.

C. Di Mitri et al., “COVID-19 and non–COVID-19 Pneumonia: A Comparison,” Ann. Med., vol. 53, no. 1, pp. 2321–2331, 2021, doi: 10.1080/07853890.2021.2010797.

B. Feng et al., “Impact of Short-Term Ambient Air Pollution Exposure on the Risk of Severe COVID-19,” J. Environ. Sci. (China), vol. 135, pp. 610–618, 2024, doi: 10.1016/j.jes.2022.09.040.

R. B. Brown, “Biases in COVID-19 Case and Death Definitions: Potential Causes and Consequences,” Disaster Med. Public Health Prep., vol. 17, no. 2, pp. 0–3, 2023, doi: 10.1017/dmp.2022.281.

S. Saidi, N. Herawati, and K. Nisa, “Modeling with generalized linear model on covid-19: Cases in Indonesia,” Int. J. Electron. Commun. Syst., vol. 1, no. 1, pp. 25–33, 2021.

K. G. Aziz, B. M. Faraj, and K. J. Rostam, “Online and Face-to-Face Learning during COVID-19 Pandemic: A Comparative Analysis of Instructors and Student’s Performance,” Online Learn. Educ. Res., vol. 2, no. 2, pp. 75–83, 2022.

N. P. Murnaka and Suwarno, “Virtual Campus Tour (Student Perception of University Virtual Environment),” J. Crit. Rev., vol. 7, no. 19, 2020, doi: 10.31838/jcr.07.19.584.

Y. Zhang and T. Nakajima, “Exploring the Design of a Mixed-Reality 3D Minimap to Enhance Pedestrian Satisfaction in Urban Exploratory Navigation,” Futur. Internet, vol. 14, no. 11, 2022, doi: 10.3390/fi14110325.

A. O. Abdulrahman and K. M. H. Rawf, “Usability Methodologies and Data Selection: Assessing the Usability techniques on Educational Websites,” Int. J. Electron. Commun. Syst., vol. 2, no. 2, pp. 49–56, 2022.

R. Marhayati, R. Diani, A. Saregar, D. Fujiani, F. G. Putra, and M. R. Fitri, “Optimization of Online Learning During the Covid-19 Pandemic in Rural Areas,” Smart Soc. Community Serv. Empower. J., vol. 2, no. 1, pp. 33–38, 2022.

I. M. Ibraheem, M. Haggag, and B. Tezkan, “Edge Detectors As Structural Imaging Tools using Aeromagnetic Data: A case study of Sohag area, Egypt,” Geosci., vol. 9, no. 5, May 2019, doi: 10.3390/GEOSCIENCES9050211.

B. Sun, H. Pan, and S. Shao, “Countermeasures for Improving Rural Living Environments under The Background of A Rural Revitalization Strategy Based on Computer Virtualization Technology,” Sustain., vol. 15, no. 8, 2023, doi: 10.3390/su15086699.

A. Nurwijayanti, Budiyono, and L. Fitriana, “Combining Google Sketchup and Ispring Suite 8: A Breakthrough to Develop Geometry Learning Media,” J. Math. Educ., vol. 10, no. 1, pp. 103–115, Jan. 2019, doi: 10.22342/JME.10.1.5380.103-116.

W. T. Bhirawa, “Penggunaan Google Sketch up Software dalam Merancang Kopling Flens,” J. Teknol. Ind., vol. 4, no. 0, Apr. 2021, doi: 10.35968/JTI.V4I0.669.

E. A. Mamaeva, N. I. Isupova, T. V. Masharova, and N. N. Vekua, “Modeling in the Environment of Three-Dimensional Graphics as a Method of Forming Students’ critical thinking,” Perspekt. Nauk. i Obraz., vol. 50, no. 2, pp. 431–466, 2021, doi: 10.32744/PSE.2021.2.30.

L. Vinet and A. Zhedanov, “A ‘Missing’ Family of Classical Orthogonal Polynomials,” J. Phys. A Math. Theor., vol. 44, no. 8, 2011, doi: 10.1088/1751-8113/44/8/085201.

I. Buyuksalih, S. Bayburt, G. Buyuksalih, A. P. Baskaraca, H. Karim, and A. A. Rahman, “3D Modeling and Visualization Based on the UNITY Game Engene- Advantages and Challenges,” ISPRS Ann. Photogramm. Remote Sens. Spat. Inf. Sci., vol. IV-4-W4, no. 4W4, pp. 161–166, Nov. 2017, doi: 10.5194/ISPRS-ANNALS-IV-4-W4-161-2017.

R. Imam and Q. M. Areeb, “Game Effect Based on Particle System in Unity 3D,” Acad. Lett., Jul. 2021, doi: 10.20935/AL2447.

A. Villarroel, D. Toapanta, S. Naranjo, and J. S. Ortiz, “Hardware in the Loop Simulation for Bottle Sealing Process Virtualized on Unity 3D,” Electronics, vol. 12, no. 13, p. 2799, 2023, doi: 10.3390/electronics12132799.

I. Logothetis, M. Sfyrakis, and N. Vidakis, “EduARdo—Unity Components for Augmented Reality Environments †,” Inf., vol. 14, no. 4, 2023, doi: 10.3390/info14040252.

W. Suwandi, Tri. Padmasari, Ayung Candra. Sriwulan, “Virtual Garden: Development and Student’s Perceptions,” J. Technol. Sci. Educ., vol. 9, no. 3, pp. 326–339, 2019.

R. Gupta, R. Nawani, and V. Talreja, “Virtual Reality Content Creation using Unity 3D and Blender,” Int. J. Comput. Appl., vol. 156, no. 3, pp. 8–12, Dec. 2016, doi: 10.5120/IJCA2016912395.

A. D. Samala, F. Ranuharja, B. R. Fajri, Y. Indarta, and W. Agustiarmi, “ViCT—Virtual Campus Tour Environment with Spherical Panorama: A Preliminary Exploration,” Int. J. Interact. Mob. Technol., vol. 16, no. 16, pp. 205–225, 2022, doi: 10.3991/ijim.v16i16.32889.

A. Batistatou, F. Vandeville, and Y. N. Delevoye-Turrell, “Virtual Reality to Evaluate the Impact of Colorful Interventions and Nature Elements on Spontaneous Walking, Gaze, and Emotion,” Front. Virtual Real., vol. 3, no. June, pp. 1–17, 2022, doi: 10.3389/frvir.2022.819597.

S. Aydin and B. Aktaş, “Developing an Integrated VR Infrastructure in Architectural Design Education,” Front. Robot. AI, vol. 7, no. October, 2020, doi: 10.3389/frobt.2020.495468.

Y. Wu and Z. Zhou, “Intelligent City 3D Modeling Model Based on Multisource Data Point Cloud Algorithm,” J. Funct. Spaces, vol. 2022, 2022, doi: 10.1155/2022/6135829.

M. Turan, “Virtual Reality Implementation for University Presentation,” WSEAS Trans. Syst. Control, vol. 16, pp. 696–704, 2021, doi: 10.37394/23203.2021.16.63.

I. Tytarenko, I. Pavlenko, and I. Dreval, “3D Modeling of a Virtual Built Environment Using Digital Tools: Kilburun Fortress Case Study,” Appl. Sci., vol. 13, no. 3, 2023, doi: 10.3390/app13031577.

E. Štefanová, E. Novotná, and M. Čábelka, “Digitization, Visualization and Accessibility of Globe Virtual Collection: Case Study Jüttner’s Globe,” ISPRS Int. J. Geo-Information, vol. 12, no. 3, 2023, doi: 10.3390/ijgi12030122.

I. Binanto, Multimedia Digital Dasar Teori + Pengembangannya. Yogyakarta: Andi Offset, 2010.

Mustika, “Rancangan Bangun Aplikasi Sumsel Museum Berbasis Mobile Menggunakan Metode Pengembangan Multimedia Development Life Cycle (MDLC),” Mikrotik J. Manag. Inform., vol. 8, 2018, Accessed: Sep. 15, 2023.

E. Yulsilviana, dan Hanifah Ekawati, M. Informatika, S. Widya Cipta Dharma Samarinda, J. M. Yamin No, and S. -Kalimantan Timur, “Penerapan Metode Finite State Machine (FSM) pada Game Agent Legenda Anak Borneo,” Sebatik, vol. 23, no. 1, pp. 116–123, Jun. 2019, Accessed: Sep. 15, 2023.

A. Maulana, V. Rosalina, and E. Safaah, “Implementasi Teknologi Virtual Tour Perpustakaan Menggunakan Metode Pengembangan Multimedia Development Life Cycle (Mdlc),” JSiI (Jurnal Sist. Informasi), vol. 7, no. 1, p. 1, 2020, doi: 10.30656/jsii.v7i1.1875.

N. Kumala Dewi et al., “Konsep Robot Penjaga Toko Di Kombinasikan Dengan Pengendalian Virtual Reality (VR) Jarak Jauh,” IKRA-ITH Inform. J. Komput. dan Inform., vol. 5, no. 1, pp. 33–38, 2021, Accessed: Sep. 15, 2023.

A. N. Rachman, M. Adi, K. Anshary, and I. N. Hakim, “Pemanfaatan Teknologi Virtual Reality (VR) Pada Aplikasi 3D Bangunan Perusahaan,” CESS (Journal Comput. Eng. Syst. Sci., vol. 5, no. 2, pp. 204–209, Jul. 2020, doi: 10.24114/CESS.V5I2.18672.

N. Nurrizqa, S. Syahrial, R. Munadi, and Y. Yunidar, “Penerapan Metode Perancangan Virtual Reality: Tinjauan Literatur,” InfoTekJar J. Nas. Inform. dan Teknol. Jar., vol. 5, no. 2, pp. 289–295, Feb. 2021, doi: 10.30743/INFOTEKJAR.V5I2.3458.

P. R. Shalih and I. Irfansyah, “Perancangan Game Berbasis Multimedia Development Life Cycle (MDLC) Tentang Tokoh Pahlawan Indonesia Masa Kini untuk Generasi Z,” J. Pendidik. Multimed., vol. 2, no. 2, pp. 83–92, Dec. 2020, doi: 10.17509/EDSENCE.V2I2.26690.

P. Almeida, V. Carvalho, and A. Simões, “Reinforcement Learning Applied to AI Bots in First-Person Shooters: A Systematic Review,” Algorithms, vol. 16, no. 7, p. 323, 2023, doi: 10.3390/a16070323.

G. Miller et al., “The Virtual Museum: Interactive 3D Navigation of a Multimedia Database,” J. Vis. Comput. Animat., vol. 3, no. 3, pp. 183–197, Jul. 1992, doi: 10.1002/VIS.4340030305.

A. Devaux, M. Brédif, and N. Paparoditis, “A Web-Based 3D Mapping Application using WebGL Allowing Interaction with Images, Point Clouds and Models,” GIS Proc. ACM Int. Symp. Adv. Geogr. Inf. Syst., pp. 586–588, 2012, doi: 10.1145/2424321.2424422.

C. Yuksel, “Alpha Distribution for Alpha Testing,” Proc. ACM Comput. Graph. Interact. Tech., vol. 1, no. 1, Jul. 2018, doi: 10.1145/3203185.

S. Masripah and L. Ramayanti, “Penerapan Pengujian Alpha dan Beta Pada Aplikasi Penerimaan Siswa Baru,” Swabumi, vol. 8, no. 1, pp. 100–105, 2020, doi: 10.31294/swabumi.v8i1.7448.

S. Syofian, T. Setiyaningsih, and N. Syamsiah, “Otomatisasi Metode Penelitian Skala Likert Berbasis Web,” Pros. Semnastek, vol. 0, no. 0, Nov. 2015, Accessed: Sep. 15, 2023.

J. Van De Poll, “An Alternative to the Likert Scale When Polling Employees,” Int. J. Bus. Manag., vol. 9, no. 5, May 2021, doi: 10.24940/THEIJBM/2021/V9/I5/BM2105-044.

E. Markoska and S. Lazarova-Molnar, “Usability Requirements for Smart Buildings’ Performance Testing Solutions: A Survey,” 2019 4th Int. Conf. Fog Mob. Edge Comput. FMEC 2019, pp. 265–270, Jun. 2019, doi: 10.1109/FMEC.2019.8795308.




DOI: http://dx.doi.org/10.24042/ijecs.v3i1.17196

Refbacks

  • There are currently no refbacks.


License URL: https://creativecommons.org/licenses/by-sa/4.0

Creative Commons License

International Journal of Electronics and Communications System (IJECS) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.