The effect of game-based learning model with STEM approach in reducing learning anxiety and enhancing science learning motivation among students

Irma Novita Anggraini, Syaiful Arif

Abstract


Students' anxiety in science learning can affect their overall abilities. Thus, schools must create a supportive environment to reduce anxiety and foster learning motivation. This study examines the influence of game-based learning models with STEM approaches to decrease learning anxiety and enhance students' learning motivation. The study was conducted at the junior high school level, specifically at SMPN 1 Mlarak Ponorogo. The method employed was quantitative descriptive with questionnaire surveys for 34 students. The research findings, analyzed through MANOVA tests, revealed that the game-based learning model with STEM approaches did not significantly affect students' learning anxiety and motivation. Still, it did influence students' learning outcomes. Consequently, this study suggests that employing game-based learning models enhances students' learning outcomes more effectively than conventional teaching methods. The implications of this study underscore the importance of considering non-academic factors in adopting innovative learning models to support effective teaching and learning practices.

Keywords


education technology, game-based learning, learning motivation, science learning anxiety, STEM

Full Text:

PDF

References


U. Ulfa, E. Saptaningrum, and A. F. Kurniawan, “Pengaruh model discovery learning pada mata pelajaran IPA terpadu terhadap penguasaan literasi sains siswa,” in Pros. SNFA (Seminar Nas. Fis. dan Apl.), 2017, pp. 257-268, doi: 10.20961/prosidingsnfa.v2i0.16408.

S. Susanti, A. Asyhari, and R. Firdaos, “Efektivitas LKPD terintegrasi nilai islami pada pembelajaran berbasis masalah untuk meningkatkan kemampuan literasi sains,” Indones. J. Sci. Math. Educ., vol. 2, no. 1, pp. 64–78, 2019, doi: 10.24042/ijsme.v2i1.3987.

Askhabul kirom, “Peran guru dan peserta didik dalam proses pembelajaran berbasis multikultural,” Al-Murabbi J. Pendidik. Agama Islam, vol. 3, no. 1, pp. 69–80, 2017.

M. A. Muhammad Arifin, “Peningkatan motivasi belajar model pembelajaran blended learning,” J. Basicedu, vol. 5, no. 4, pp. 2339–2347, 2021.

Aminah Ekawati, “Pengaruh motivasi dan minat terhadap hasil belajar matematika kelas VII di SMPN 13 Banjarmasin,” Lentera : J. Ilmiah Kependidikan, vol 9, no. 2, pp. 2-10, 2014.

Adhyatman Prabowo, “Kesejahteraan psikologis remaja di sekolah,” J. Ilm. Psikol. Terap., vol. 4, no. 2, pp. 246–460, 2016.

S. N. Anis Susanti, “Pengaruh motivasi belajar siswa terhadap prestasi belajar matematika siswa,” J. Pendidik. Mat. STKIP PGRI Sidoarjo, vol. 3, no. 2, pp. 151–158, 2015.

I. N. Zulvi Ridhotul Rizkiyah, and Slamet Hariyadi, “The influence of project based learning models on science technology, engineering and mathematic approach to collaborative skill and learning results of student,” vol. 3, no. 2, pp. 1-6, 2020, doi : https://doi.org/10.19184/se.v3i1.16589.

Syamsul Bahri, “Pengembangan kurikulum dasar dan tujuannya,” J. Ilm. Islam Futur., vol. 11, no. 1, pp. 15, 2017, doi: 10.22373/jiif.v11i1.61.

A. Emda, “Kedudukan motivasi belajar siswa dalam pembelajaran,” Lantanida J., vol. 5, no. 2, pp. 172–182, 2018, doi: 10.22373/lj.v5i2.2.

R. Umami, “Difficulties in understanding the science learning material as related to educational psychology,” Psikologia J. Psikol., vol. 6, no. 1, pp. 13–22, 2022, doi: 10.21070/psikologia.v6i1.1119.

M. V. E.-L. Richard M. Tolman, Joseph Himle, Deborah Bybee, James L. Abelson, and Jody Hoffman, “Impact of social anxiety disorder on employment among women receiving welfare benefits,” Psychiatr. Serv., vol. 60, no. 1, pp. 61–66, 2009.

A. D. P. Astalini, Dwi Agus Kurniawan, “Identifikasi sikap implikasi sosial dari IPA, ketertarikan menambah waktu belajar IPA, dan Ketertarikan Berkarir dibidang IPA Siswa SMP Se-Kabupaten Muaro Jambi,” J. Tarb. J. Ilm. Kependidikan, vol. 7, no. 2, pp. 93–108, 2018.

N. K. & L. A. A. Astalini, Dwi A. Kurniawan, “Evaluation of student’s attitude toward science in Indonesia,” Open J. Educ. Res., vol. 3, no. 1, pp. 1–12, 2019.

Sari Damara Gita, Muhsinah Annisa, Wilda Indra Nanna, “Pengembangan modul IPA materi hubungan makhluk hidup dan lingkungannya berbasis pendekatan kontekstual,” LENSA (Lentera Sains) J. Pendidik. IPA, vol. 8, no. 1, pp. 28–37, 2018, doi: 10.24929/lensa.v8i1.28.

S. P. Didik Dwi Prasetya, Wahyu Sakti G.I, “Digital game-based learning untuk anak usia dini,” TEKNO, vol. 20, pp. 45–50, 2013.

D. Freitas and S. De Freitas, Learning in immersive worlds: A review of game-based learning CURVE is the institutional repository for Coventry University learning in immersive worlds a review of game-based learning prepared for the JISC e-learning programme. London : Joint Information Systems Committee, 2013.

A. A. Kurnia Dewi Anjani and Ach. Fatchan, “Pengaruh pembelajaran berbasis turnamen dan games terhadap motivasi belajar siswa,” J. Pendidik. Teor. Penelitian, dan Pengemb., vol. 1, no. 9, pp. 1787–1790, 2016.

H. Kanematsu and D. M. Barry, STEM and ICT education in intelligent environments. London : Springer, 2016.

Anthony Steven Brill, “Using robotics as the technological foundation for the TPACK framework in K-12 classrooms,” in 122nd ASEE Annual Conference and Exposition, Seattle, Washington, Jun. 14-17, 2015, pp. 1–20.

A. H. Indri Octaviyani and Yaya Sukjaya Kusumah, “Peningkatan kemampuan berfikir kreatif matematis siswa melalui model project-based learning dengan pendekatan STEM,” J. Math. Educ. Res., vol. 1, no. 1, pp. 10–14, 2020.

A. Twiningsih and T. Sayekti, “Peningkatan keterampilan berhitung siswa melalui media kotak ajaib berbasis STEM pada materi konsep penjumlahan,” J. Pendidik. Dasar, vol. 11, no. 1, pp. 10–19, 2019, doi: 10.21009/JPD.011.02.

W. Wati and H. Istiqomah, “Game edukasi fisika berbasis smartphone android sebagai media pembeajaran fisika,” Indones. J. Sci. Math. Educ., vol. 2, no. 2, pp. 162–167, 2019, doi: 10.24042/ijsme.v2i2.4341.

Mujib, Mardiyah, and Suherman, “STEM : Pengaruhnya terhadap literasi matematis dan kecerdasan multiple intelligences,” Indones. J. Sci. Math. Educ., vol. 3, no. 1, pp. 66–73, 2020, doi: 10.24042/ijsme.v3i1.5448.

E. T. Omid Noroozi, and Hojjat Dehghanzadeh, “A systematic review on the impacts of game-based learning on argumentation skills,” Entertain. Comput., vol. 35, pp. 1–15, 2020, doi: 10.1016/j.entcom.2020.100369.

A. Cinta, P. Wibawa, H. Q. Mumtaziah, L. A. Sholaihah, and R. Hikmawan, “Game-Based Learning (GBL) sebagai inovasi dan solusi percepatan adaptasi belajar pada masa new normal,” Inf. Technol. Vocat. Educ., vol. 3, no. 1, pp. 17–22, 2021.

Dewi, “Implementasi model pembelajaran game-based learning terhadap minat belajar siswa sekolah dasar di masa pandemi,” Skula J. Pendidik. Profesi Guru Madrasah, vol. 2, no. 3, pp. 279–282, 2022.

Wahyu Bagja Sulfemi, Setianingsih, “Penggunaan tames games tournament ( TGT ) dengan media kartu dalam meningkatkan hasil belajar,” J. Komodo Sci. Educ., vol. 1, no. 1, pp. 1–14, 2018.

Erni Dwi Marta, “Implementasi Pemberian Reward Kepada Siswa Sd Muhammadiyah Bantul Kota,” J. Pendidik. Guru Sekol. Dasar, vol. 25, no. 5, pp. 2426–2435, 2016.

C. Jacob, “Peranan observer dalam lesson study (suatu telaah teoritis dan praktis),” J. Pengajaran MIPA, vol. 8, no. 1, pp. 11–31, 2006.

Helmy Purwanto, “Teknologi pengolah hasil pertanian,” Mediagro, vol. 5, no. 1, pp. 15–19, 2009.

F. Arifin, Hidayat, Asmedy, and Andi Prayudi, “Android-based Al-qur’an application development and culture ‘Nggahi Mbojo,’” JPPI (Jurnal Penelit. Pendidik. Indones., vol. 9, no. 1, pp. 18–25, 2023, doi: 10.29210/020222086.

Taufan Anwari, Ali Shodiqin, and Andi Priyolistiyanto, “Pengembangan media pembelajaran berbasis android pada pemrograman dasar pascal,” J. Penelitian dan Pengembangan, vol. 4, no. 1, pp. 124–134, 2020, doi: https://doi.org/10.23887/jppp.v4i1.24782.

Mitha Arvia Oktaviani and Hari Basuki Notobroto, “Perbandingan tingkat konsistensi normalitas distribusi metode kolmogorov-smirnov, lilliefors, shapiro-wilk, dan skewness-kurtosis. Jurnal Biometrika dan kependudukan,” J. Biometrika Kependud., vol. 3, no. 2, pp. 127–135, 2014.

Andi Quraisy, “Normalitas data menggunakan uji kolmogorov-smirnov dan saphiro-wilk,” J-HEST J. Heal. Educ. Econ. Sci. Technol., vol. 3, no. 1, pp. 7–11, 2020.

Cai Anchen and Zhou Ying, “Mathematics learning permormance: Its correlation with chemistry learning performance,” Indones. J. Sci. Math. Educ., vol. 5, no. 2, pp. 134–146, 2022, doi: 10.24042/ijsme.v5i2.12075.

Usmadi, “Pengujian persyaratan analisis (uji homogenitas dan uji normalitas),” Inov. Pendidik., vol. 7, no. 1, pp. 50–62, 2020, doi: 10.31869/ip.v7i1.2281.

H. P. Sulistyaning Kartikawati, “Pengaruh penggunaan whatsapp messenger sebagai mobile learning terintegrasi metode group investigation terhadap kemampuan berpikir kritis,” JUPITER (Jurnal Pendidik. Tek. Elektro), vol. 2, no. 2, pp. 138–153, 2017.

A. A. Amaliyah Dwi Cahyaningrum, Yahya AD, “Pengaruh model pembelajaran quantum teaching tipe tandur terhadap hasil belajar,” Indones. J. Sci. Math. Educ., vol. 2, no. 3, pp. 372–379, 2019, doi: 10.24042/ijsme.v2i3.4363.

D. W. Sutrisno, “Multivariate analysis of variance (MANOVA) untuk memperkaya hasil penelitian pendidikan,” Aksioma J. Mat. Dan Pendidik. Mat., vol. 9, No 1, no, pp. 37–53, 2018.

Barbara G. Tabachnick and Linda S. Fidell, Exploring multivariate statistics. California : Pearson, 2018.

Wardatul Jamilah, Hetty Purnamasari and Soubar Isman, “Pengaruh model discovery learning, ekspositori serta motivasi berprestasi terhadap hasil belajar biologi,” Indones. J. Instr. Technol., vol. 2, no. 1, pp. 42–51, 2021.

H. R. Muhamad Farhan, “Keefektifan PBL dan IBL ditinjau dari prestasi belajar, kemampuan representasi matematis, dan motivasi belajar,” J. Ris. Pendidik. Mat., vol. 1, no. 2, pp. 227–240, 2014, doi: 10.21831/jrpm.v1i2.2678.

Rosalina, Melisa Prawitasari, Rochgiyanti and Mohamad Zaenal Arifin Anis, “Trauma emosional yang dialami masyarakat banjar pasca peristiwa jum’at kelabu,” Prabayaksa J. Hist. Educ., vol. 2, no. 1, p. 33–42, 2022, doi: 10.20527/pby.v2i1.5137.

Arianti, “Peranan guru dalam meningkatkan motivasi belajar siswa,” J. Kependidikan, vol. 12, no. 2, pp. 117–134, 2018, doi: 10.58344/jmi.v2i6.284.

H. Syofyan and I. Ismail, “Pembelajaran inovatif dan interaktif dalam pembelajaran IPA,” Qardhul Hasan Media Pengabdi. Kpd. Masy., vol. 4, no. 1, p. 65–75, 2018, doi: 10.30997/qh.v4i1.1189.

L. A. Fani, L. N. Khoirun and A. Nirwana, “Pengaruh game based learning (GBL) terhadap kemampuan berpikir kritis siswa pada mata pelajaran IPA di SDN 060811 Medan,” J. Ilm. PGSD STKIP Subang, vol. 8, no. 2, pp. 2816–2826, 2022, doi: 10.36989/didaktik.v8i2.585.

L. Zhang, (Jun. 2017) “On the exploration of game-based learning in STEM education with the development and application of virtual reality course modules,” ASEE Annual Conference and Exposition, Conference Proceedings, Columbus, Ohio. [Online]. Available: https://api.elsevier.com/content/abstract/scopus_id/85030532732

A. M. Alif, P. Heni and R. Sudiana, “Pengembangan media pembelajaran STEM dengan augmented reality untuk meningkatkan kemampuan spasial matematis siswa,” J. Ris. Pendidik. Mat., vol. 7, no. 1, pp. 59–73, 2020, doi: 10.21831/jrpm.v7i1.32135.




DOI: http://dx.doi.org/10.24042/ijsme.v7i1.20424

Refbacks

  • There are currently no refbacks.




Copyright (c) 2024 Unit Riset dan Publikasi Ilmiah FTK UIN Raden Intan Lampung

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License

Indonesian Journal of Science and Mathematics Education is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License